Published: September 2013
Two years later and Esa is still fighting her internal battles, as well as those who seek to destroy her growing power.
Sent on a mission to seek out new threats, Esa’s life is one fight after another with goblins, trolls, witches, and sorcerers to try and stop her. One night she is totally overcome by a terrifying nightmare of death on such a huge scale that it has her running for home. It is not something she can run from, and as a new power consumes her she truly understands what a monster really can achieve, but is the monster the creature before her or does it lie deep within her own soul?
Creating a credible plot in a fantasy world
I have always loved fantasy novels, in fact I grew up with them, from the earliest reads with my mum and the Faraway Tree to the more recent love of The Mortal Instruments. The idea of immersing myself in another world, whether it is set in a primary realm that does not exist, such as Lord of the Rings, a parallel world that you enter through a portal such as The Chronicles of Narnia or as in mine a world within a world, like Harry Potter, is one that pulls me in every time.
The stories that work are the ones where the worlds feel real and the reader can disappear into them, but any fantasy world has to be based on reality. Human rules may not apply, but you still have to lay down rules and then stick to them. A reader will quickly be turned off if one of your characters does something that is not believable in the boundaries that you have set.
If it is a historical fantasy then the language, behaviour and even clothes need to be right. If everyone walks around with plain, handmade clothes and someone turns up in a modern day suit, you better be able to explain the reasoning behind the obvious change in the world you have set so far.
As my series crosses the lines of a dystopian human world and a magical one, I have a rough map in my head of where the characters would be regardless of which side of the boundary they are in. For example, when they cross the Eastern Sea in the magical realm, when they come out in the human one, they have crossed the English Channel and end up in France. If the plot is not consistent people will put the book down.
You can of course go all out and draw your world so you know exactly where every town and city is compared to the rest. It may help you work out what is special about each place, the stone they use for the buildings, the animal life around them to allow you to picture how the residents live.
The plot, as with any book, needs to have strong characters that can manoeuvre through any world as long as they keep to the rules of the world you are writing about. The main character has to undergo some kind of conflict or struggle, whether that is from external or internal forces. As they deal with the conflicts, you need to know what consequences their actions will have and how this will tie up with the ongoing story.
Sometimes these actions will make life easier for them and others will destroy all they know. It should all be heading to a climax, where the main character should overcome or even fall at the last hurdle and then a conclusion where everything is tied together.
As long as your world is one the reader can believe whether it follows god like beings living in the heavens or luddites living deep within the earth’s core, it should capture the imagination to bring them back again and again.
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